![]() ![]() The biggest effect this has is on the ore market. The primary reason for this is that players tend to hoard around the marquee wood spots in order to obtain green cards and the aquaduct.Ĭonsequently, there is usually ample wood supplies to go around, unless there is a general shortage of marquee wood spaces on the board. ![]() On the wood side of things, less wood generally isn't a problem either for a few reasons. About the only real effect it has on the game is to make the sheep-hoarding-and-trading strategy less useful. On the sheep side of things, the general uselessness of sheep compared to the other resources means a lower supply doesn't hurt things much. Let's consider the issue from the perspective of each resource. Unlike basic settlers, Cities and Knights throws another twist into the mix: cities produce 2 bricks or 2 wheat like normal - but only produce 1 wood, 1 sheep, or 1 ore. It is particularily important to note which resources have 0 or 1 marquee numbers on them, as those resources will generally be in shorter supply than the others, making them imminently more valuable in the trading market.Īlthough some resources have more tiles than others (ore and brick are shorted by one tile), in reality, this isn't something you need to consider directly because it's already taken into account by where the marquee numbers end up. The best indicator of this is to count the number of dots for each resource - however, in practice, players tend to cluster around the high production numbers and avoid the low production ones - consequently, a good overall view of the potential supply of a resource can be obtained by noting which resources have marquee numbers on them (5, 6, 8, and 9). In other words, which resources will there be a lot of throughout the game, and which will be rare? The other essential point to comprehend is the distribution of resources around the board. If this happens to you in the early game, it's a huge boon. It is not uncommon to see lots of 9s and 10s rolled, with no 6s or 8s for a while. That is:Įach dot on the tile (in the Mayfair version) represents a 1/36 chance of that number being rolled on someone's turn.Īlthough the expected value of each of the numbers being rolled is listed in the above probability chart, in practice, the distributions rarely follow this exactly, particularily over the short term. The probabilities for the numbers follows a simple distribution shaped like the ^ (caret) symbol. If you've played settlers enough times, two primary things become clear: Most essential to the game is the basic understanding of probability. I will assume you are generally familiar with the basic rules of basic Settlers and Cities and Knights. Given the level of depth that Cities and Knights adds to the basic Settlers game, I'm surprised this hasn't really been done. ![]() Cities and Knights (CaK) is my gaming group's favorite board game, and as a result, I feel pretty confident about write a strategy guide based on my experiences. Welcome to the Almost Complete Cities and Knights Strategy Guide.
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