60-120 damage every 3 or so turns just isn’t enough damage output to deal with how fast the heart scales in the later rounds. Unless you have Icecream and are having a godly run, don’t get both at the same time!Īs fun and different as this deck is to play in comparison to normal poison builds, I wouldn’t reccomend it if you’re planning on fighting the heart. Nightmare: This is Phantasmal Killer’s beefier, more expensive cousin.Phantasmal Killer: If you manage to get more than one Well-Laid-Plans, this can be a great card to play in preperation of your Grand Finale turn.Not much to say here, it’s basically the best card in the game. Adrenaline: Helps to set up your powers so you can get the gravy train rolling.you can pretty much never go wrong picking this card. After Image: This sort of works like Footwork, and you should treat it as such.Setup: Situational, since Expertise can set up Grand Finale Perfectly fine on it’s own, but if you have lots of high-costed maneuvers, this can make those cards cost 0 during your Grand Finale turns so they don’t clog up your hand.Blur: Allows you to double dip on your block if the enemy is doing something other than attacking.Leg Sweep: Expensive, but the combo of weak + block can’t be denied.You’ll be hard pressed to find better cards than this one once you have the Holy Trinity set up. Escape Plan: This is basically Backflip on crack.The more dexterity you can gain, the better. Footwork: Makes you much more likely to survive between turns when you’re setting up to do your Grand Finale.Deflect is especially so, since it costs nothing, allowing you to play Expertise more easily.
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